Surbhi Shukla
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Cover image for E-Cricket

E-Cricket

Game Producer Lightfury Games 2025 Pre-launch Installs

About the Project

E-Cricket is a next-generation AAA cricket game built on Unreal Engine 5 by Lightfury Games. Featuring 600+ licensed professional cricketers from across the globe, the game delivers hyper-realistic cricket with real-world physics, dynamic gameplay, and authentic immersion. Designed with a mobile-first approach and powered by Amazon Web Services (AWS), E-Cricket supports both single-player and real-time multiplayer modes with competitive esports integration. Following a successful technical showcase at Game Developers Conference 2025, the title is positioned as a globally accessible experience targeting cricket's rapidly growing digital audience.

My Responsibilities

  • Production Management: Overseeing end-to-end production pipeline for a AAA cricket title built on Unreal Engine 5, coordinating across design, engineering, and art teams.
  • Cross-Functional Team Leadership: Steering designers, developers, and QA testers towards unified objectives in a fast-paced game development environment.
  • Sprint Planning and Execution: Leading agile sprint cycles, facilitating daily scrums, and managing project timelines to ensure timely delivery of milestones.
  • Stakeholder Communication: Acting as the primary liaison between internal teams and external partners, ensuring alignment on project scope and deliverables.
  • Quality Assurance Coordination: Ensuring all game assets and features meet AAA quality standards before milestone reviews and public showcases.
  • Live Operations Planning: Developing strategies for post-launch live operations, content updates, and player engagement.

Project Details

Studio
Lightfury Games
Role
Game Producer
Year
2025
Installs
Pre-launch

Trailer

Gameplay

E-Cricket gameplay screenshot